Games
Suggestions for Games
AI for games book Game physics book 2D game development book 3D game development book C# game development book Game AI programming book C++ game programming book IOS game development book Lua game development book Networking for games book Web game development book Java game development book Rust game development book HTML5 game development book Unity game development book Game engine programming book Mobile game development book OpenGL game development book Python game development book Vulkan game programming book Android game development book DirectX game programming book GPU programming for games book Game programming patterns book Unreal Engine programming book Algorithm design for games book Computer graphics for games book JavaScript game development book Construct 3 game development book Multiplayer game programming book Shader programming for games book Game scripting for developers book Godot Engine game development book Real-time rendering for games book Graphics programming for games book Unreal Engine game development book Virtual reality game development book Augmented reality game development book Data structure for game developers book Procedural content generation in games book
(9780134396750 / 9780134396750) - Dimensions: 187 x 230 x 25mm | 796g - Format: Paperback | 480 pages - Publication date: 17 Dec 2015 - New Riders Publishing - United States - Pearson Education (US) - ISBN: 9780134396750
Explore how to embed adaptive AI into game worlds, from state machines to behavior trees and machine learning techniques, with practical code examples that help developers craft believable, responsive characters.
Titan Comics (9781785659492 / 28215887) - Dimensions: 288 x 301 x 20.32mm | 1,315.42g - Format: 192 pages - ISBN: 9781785659492 - Languages: English - London, United Kingdom - Titan Books Ltd
(9781593278861 / 50446976)
Explore dynamic character creation through life drawing with this concise guide, offering step‑by‑step techniques for proportion, gesture, and expression that sharpen illustration skills.
(9780415812290 / 9780415812290) - Dimensions: 188 x 244 x 22mm | 919.99g - Format: Paperback | 376 pages - Publication date: 14 Mar 2014 - ROUTLEDGE - London, United Kingdom - Taylor & Francis Ltd - ISBN: 9780415812290
(9781633430105) - Height: 190mm - Spine width: 30mm - Width: 251mm - Manning Publications - ISBN: 9781633430105 - Number of pages: 360 - Languages: English - Publication date: 28 Jun 2016 - Weight: 632g
(9781484233238) - Second edition - Apress - Height: 183mm - Spine width: 26mm - Width: 260mm - ISBN: 9781484233238 - Number of pages: 433 - Languages: English - Publication date: 19 Jan 2018 - Weight: 880g
(9781118968307)
Kingfisher (9780753445976)
Routledge (9780240814414)
Learn to Program with Small Basic: An Introduction to Programming with Games, Art, Science, and Math
No Starch Press (9781593277024)
Springer (9781447147688)
A K Peters/CRC Press (9781138632059)
Extremis Publishing Ltd. (9780993493218)
Chapman and Hall/CRC (9780815388784) | 3D animation
Routledge (9780240811635)
A K Peters/CRC Press (9781138632097) - Spine width: 34 mm
(9780134392073 / 9780134392073)
(9780262029070 / 9780262029070)
(9780241317761) - Revised and updated edition - DK Children - Dorling Kindersley Ltd - Height: 202 mm - Spine width: 21 mm - Width: 238 mm - ISBN: 9780241317761 - Number of pages: 224 - Languages: English
(9780240824987 / 9780240824987)



































